Dialogue Mechanics: Punctuation and Attribution

Aside from actually figuring out the content of your character’s dialogue, you also need to know how to say who said what—dialogue attribution—and how to punctuate it. This post is all about these technical issues. It isn’t about how to write the content of dialogue, just how to express who is saying it.

Dialogue Punctuation

The current convention is to use double-quotes around spoken dialogue, so this post will be primarily about how punctuation should work within this convention. It’s worth noting that there are other options. For example, you can ditch the double-quotes, and instead use an initial em-dash to indicate speech:

—You’re not going anywhere, she said.

The em-dash for dialogue might raise eyebrows, but it is an option. Andre Alexis, for example, has used this punctuation for dialogue in his work. Another option is to ditch punctuation entirely:

You’re not going anywhere, she said.

If you ditch punctuation, you need to be extra careful with your writing to make sure it is obvious who is speaking. Cormac McCarthy and Margaret Atwood are two authors who have gone in this direction.

We’re going to go with the standard convention of double-quotes:

“You’re not going anywhere,” she said.

This is the standard: The quoted speech ends with a comma inside the double-quotes; the attribution is not capitalized unless it is a proper name; each new speaker sets off a new paragraph.

Those are the basics, so now we can look at different implementations, special cases, and how things might go wrong.

Dialogue attribution mid-sentence:

“And if frogs had wings,” she said, “they wouldn’t bump their ass when they hopped.”

The attribution comes in the middle of a quoted sentence, so we don’t need to capitalize the first word in the second piece of quoted dialogue, which is set off by a comma after the attribution.

This technique has the added effect of creating a subtle/implied pause in the speaker’s speech; the pause isn’t stated, but the reader feels it.

Dialogue attribution between spoken sentences:

“I don’t think that’s a good idea,” Gregor said. “Let’s go to the park instead.”

In this case, we end the attribution with the period. The second quoted dialogue starts with a capital, since it is a new sentence.

Dialogue attribution before spoken sentences:

Hagrid said, “Not in the fire-pit, you dolt!”

The quoted dialogue is a new sentence, so we get a capitalized first letter. The quoted dialogue is set off by a comma after the attribution.

Dialogue attribution with exclamation or question mark:

“Not in the fire-pit, you dolt!” she said.

For exclamation marks and question marks, just pretend that they end with a comma instead.

Implied attribution via action:

Sometimes, instead of explicitly attributing dialogue to a character, we have some action or event described in the same paragraph, and by that means imply who is speaking:

“That’s what I call a brew.” Hagrid stirred the cauldron. “Now where’s my eye of newt?”

For this implied attribution, you have to close the preceding dialogue. It is a mistake to leave the comma, as in the following erroneous construction:

✗WRONG✗ “Now that’s what I call a potion,” Hagrid stirred the cauldron. “Now where’s my eye of newt?” ✗WRONG✗

Dialogue interrupted by narrator:

“When I said I was hoping for a warm welcome” —passing laser-beams singed Darva’s helmet— “this isn’t what I had in mind!”

The interruption belongs to the narrator, and so the em-dashes are placed outside of the quotes. We can read this as a continuous spoken line, without an interruption, and the narrator only functions to add detail. You can use this same construction when the dialogue is actually interrupted, however…

Dialogue interrupted by action:

“Now this—” Darva fired her blaster and ducked behind the barricade “—is what I call a firefight!”

The break in the dialogue can optionally be represented by placing the em-dash within the quotes. This is not a firm rule. I have seen it both ways. It is acceptable to punctuate a break in dialogue using em-dashes outside the quotes, even if it is an action that causes a pause in the spoken dialogue (as in the previous example). The reader can tell from context whether the speech was interrupted.

Dialogue interrupted by another speaker:

“But mom, I just thought—”

“I don’t care what you thought!”

The interrupted dialogue is cut off with an em-dash.

Dialogue interrupting the narration:

Around the campfire, some of the warriors traded bravado— “I once killed two orcs with one swing!” —and others chewed their mutton.

You set off the interrupted narration the same way you would use em-dashes for an ordinary interjection, except that you contain the whole quoted dialogue within.

Dialogue that trails off:

“I just thought that…”

Ellipses indicate a speaker that trails off.

“speaker/attribution” versus “attribution/speaker”:

Should we go with:

“Sure thing,” Aspen said.

Or:

“Sure thing,” said Aspen.

Technically, both are correct. However, unless you have a reason for doing otherwise, you should probably go with the first formulation. The second can sound slightly archaic, which is easier to hear if we replace the named entity with a pronoun:

“Sure thing,” said she.

It’s grammatical, but it sounds archaic. One exception is if we are using a long description in place of a name. It can be awkward to wait for the end of a long description before reaching the attribution:

“It’s just not my day,” the tall man with the overcoat and the handlebar mustache said.

In cases like these, it would be better to put the attribution first, followed by the long description.

Alternative Dialogue Attribution:

The standard dialogue attribution verb is “said”.  Some people like to spruce up their dialogue by using alternatives like “continued”, “replied”, “stated”, “joked”, “answered”, and so on, or by adding adverbs, as in “said tersely”, or “said angrily”. As a matter of subjective taste, I would caution against such alternative dialogue attributions. They have their place, of course, but they are easy to overdo, and easy to do badly. If you want to give an overworked submissions editor a quick reason to put your story in the reject pile, excess or needless alternative dialogue attribution is a good way to do it. There are a few reasons for this.

For the most part, “said” is invisible to the reader, functioning more-or-less like punctuation. The reader passes over it quickly, and it doesn’t get in the way of reading. It keeps the pace quick. By contrast, synonyms like “stated” or “explained” or “answered” or “replied” add syllables and slow pacing without offering anything in return. This category of alternatives should be ruthlessly cut in edits. When you deviate from “said”, you should have a good reason for doing it, because it is always a trade-off with pacing.

Other alternatives attempt to add extra color. Words like “joked” or “pleaded” offer additional shades of meaning. In many cases, these should also be avoided. They are often redundant, since it should be obvious from the surrounding context and the content of the dialogue whether something is a joke or a plea, for example, so you aren’t getting anything by using these terms. They are also “telling” instead of showing—don’t tell us a character joked or pleaded; show us that it is a joke or a plea.

You also see alternatives that specify the manner in which something is said, like “shouted” or “whined” or “wheezed” or “screeched”. In many cases, these should be avoided. If you can’t tell that something was shouted, for example, that might be a problem with how the dialogue or the surrounding passage is written; write the scene and the dialogue so the dialogue sounds like shouting. As for wheezing and screeching, these sort of things can be useful for characterizing a manner of speech, but they need to be used in moderation. If your established baseline is “said”, and suddenly a character “screeches”, it will feel more screechy. Conversely, if you constantly use alternatives, the reader will begin to gloss over them, and they will have less effect. Your ability to use alternatives for effect depends on you using them sparingly and judiciously.

All of this applies as well to adverbial modifiers on “said”. You could write “said tersely”, or you could just write terse dialogue—the terseness should be in the dialogue, so explicitly indicating that it is terse is redundant, and it is also “telling” instead of showing. You could say “said angrily” or “said wearily”, or use any of a variety of emotion-laden adverbs on “said”, but in all cases this will constitute “telling” instead of showing; a better strategy is to write the scene in such a way that the emotion is shown instead of told. If the reader can’t tell that someone is angry or sad or happy without being explicitly told, this might indicate a problem with how the scene is written.

Of course, there are exceptions to all of this. The most important thing is to be controlled and judicious about your use of language. Developing craft is not about mindlessly following rules; it is about understanding the underlying rationales for the “rules” so that you can use whichever techniques are most effective for your story.

Final Words

Thanks for reading, and I hope you found this article on dialogue punctuation and attribution useful!

“Nourishment” one-shot anthology now available!

Our one-shot anthology “Nourishment” is now available from Amazon! You can find it here.

The beautiful cover art is from Ukrainian artist Schastlivaya Alexandra. You can find more of her work here.

41-n27KEdiL._SX331_BO1,204,203,200_

Nourishment is the third of the “one-shot anthology” series. The completed collection has 25 stories and over 70,000 total words on the theme of “Nourishment”, all of them written and edited in their entirety within a rigidly constrained 24-hour period. This anthology is more than a collection of imaginative and entertaining stories—it is also a feat in creative writing.

“Sanctuary” anthology free for download!

The “Sanctuary” anthology from tdotSpec Inc is free for download for the next four days through Amazon Kindle. You can download it free here!

Sanctuary_Cover_for_Kindle

A speculative fiction anthology on the theme of “Sanctuary”.This is an experimental anthology, produced in a single day of writing and editing. It usually takes about a year to produce an anthology. We wondered what would happen if we tried to do it in a single day. This anthology is the result of that experiment.

My story “Dry Bones” upcoming in Third Flatiron’s “Longevity” anthology

Very happy to say that my story “Dry Bones” will be appearing in Third Flatiron Publishing’s Longevity anthology!

I will be anthology neighbors with Brandon Butler, a fellow member of the Toronto Science Fiction and Fantasy Writers, who also had a story accepted!

 

Imps & Minions available now!

The Imps & Minions anthology, featuring SFF stories by 34 authors, and published by tdotSpec Inc, is now available as eBook and paperback!

banner

Imps & Minions explores the lives of the little guys of villainry, with 34 tales dedicated to servile underlings, mooks, henchmen, pawns, scamps and rapscallions. Whether it’s Riznax, the little imp who falls in love with his master’s library of ancient tomes, or the poor troll suffering the aftermath of a fairy tale, or the machine programmed to defend her overlord with every microchip in her chassis—in Imps & Minions, they all take center stage. The stories range in tone from whimsical and lighthearted to dark and tragic, and span the genres of fantasy, science fiction, horror, and “superhero”, with a few that are harder to classify. Collectively, they provide diverse looks at the complex and multi-faceted lives of imps, minions, and villainous underdogs of all stripes. Above all, they are compelling tales that show us the trials and tribulations of a colourful cast of characters normally relegated to the background—this is Imps & Minions, and these are their stories.

I hope you check it out!

Why Rejections Shouldn’t Bother You

If you want to get your work published, you are going to face a lot of rejection. This can be hard for some people. But it shouldn’t be. Here are some reasons why:

  • Some stories aren’t ready for publication and they need work; rejections give you an opportunity to do that
  • Writing skill develops over time; you should expect to get a ton of rejections early on
  • Even good stories by skilled writers will be rejected
  • Rejection is the norm; some markets reject 99.9% of submissions
  • Everyone has their own opinions
  • People reject things for reasons unrelated to the quality of your work (e.g. they already accepted a similar story; they are full for that issue)
  • Getting rejections can be fun; I am usually amused to learn the reasons why someone didn’t like a story
  • Experimental and/or heavily stylized pieces are commendable, but these are likely to be controversial and receive mixed feedback; often doing something interesting is risky; if your stories are rejected for being experimental, stylized, risky, or creative, that is something to be proud of
  • Your motivation to write should be based on expressing yourself and/or telling your story, not whether particular editors like the story enough to buy it

The Hamthology — Now Available!

The Hamthology is the greatest collection of ham sandwich literature in the history of humankind. More than fifty works of poetry, prose, and visual art on the theme of ham sandwiches come together in this anthology, spanning genres from fantasy and science fiction to mystery, horror, romance, erotica, and more.

Created with GIMP

The ham sandwich has attracted little in the way of literary attention. This books fills that critical lacuna. In “Art as Technique”, the seminal work that became the basis for Russian Formalism, literary critic Viktor Shklovsky identified defamiliarization or “estrangement” as the essence of literature. Shklovsky gave the example of Tolstoy’s story “Kholstomer”, told from the point of view of a horse, which altered the reader’s perception and allowed them to see the world anew. Shklovsky argued that deforming reader expectations and de-automatizing our perceptions is at the heart of literature. Throughout The Hamthology, ham sandwiches serve as a defamiliarizing device, acting as a prism through which to view our world and the human condition. The Hamthology is more than a collection of stories, poems, and art—it is an experimental feat in writing that operates at the very core of the literary enterprise.

The stories in this collection span a wide variety of genres, from fantasy and science fiction to mystery, horror, romance, and erotica. They cover such diverse topics as sexuality and gender expression, biological warfare, space colonization, religion, parenthood, crime and punishment, and mental health. Collectively, they comprise a broad look at various aspects of human life, and they explore a wide swath of philosophical terrain through diverse literary approaches, all united by the ham sandwich. Through these works, the ham sandwich comes to represent something greater than the sum of its edible parts, transforming into a transcendent symbol—of our hopes and dreams and fears, of who we are, from where we’ve come, and to where we might go. The Hamthology is, without a doubt, the greatest collection of ham sandwich literature the world has ever known.

You can pick up The Hamthology here.

hamthology_subsandwich_logo_small